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Footmen Frenzy v7.0
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TOPIC: Footmen Frenzy v7.0
#4511
roaaaarrrr
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Footmen Frenzy v7.0 8 Months, 1 Week ago  
You can download the new version here.

Please post any bugs here and any balance concerns here.


Here is the most recent changelog and credits/thanks. I will update it as things are changed. If I forgot anything or you have questions about whether something was changed post here and i will answer/add it.

7.1b Changes

1) Spasmic Heave works as intended
2) HP ups balanced a bit more
3) Grunt base HP reduced a bit
4) Duration of invuln potion decreased
5) CD of healing alcy healing spray increased - mana tweaked a bit
6) Factory and cluster rockets buffed (Tinker)
7) Scepter does 975 damage
8) Hunts slightly buffed
9) Bounties of units adjusted slightly
10) Removed hotkeys from heroes in tavern (I hate accidentally choosing a hero when I type)
11) Attack/Defense ups are available at 5 minutes
12) Choppers take less damage from wisps (it was silly that two wisps could completely counter an ult...)
13) Keldyns ult is preloaded (should eliminate lag)
14) Blades dont hit invis units anymore
15) Fixed backstab trigger
16) Firelord has increased base strength and strength gain per level. Incinerate now does full damage in an aoe and half damage in twice that aoe.
17) HCL fixed

7.1 Changes

-Berserker Aura fixed
-Several hotkey issues fixed
-Creep upgrades now go to level 4, not just level 2
-'Allied to player 16' message is gone
-Hopefully the game not ending problem is fixed, but not sure on this one. Once we find out exactly what is causing it, I can fix it for sure.
-Stasis trap should work correctly.
-HP upgrades are a bit more effective
-Attack ups do 20% and lower tiers get a little more than before.
-Berserker ult attack is now working correctly - should attack 4/5/7 units at a time now
-GW ship does not give bonus cash
-lvl 2 mana flare doesnt affect your own units
-silence is working correctly
-XP needed to level is increased and fixed
-crypt fiends health increased a bit and collision decreased a bit
-Sharon's ult fixed
-Healing ward of the gods heals itself correctly




7.0b Changes

-You can now hotkey shops
-All previous bugs should be fixed


Heroes


DH - Evasion to 10/20/30/40/50/60. Slight nerf to splash damage.
Naga - nerf to tornado. slight decrease in immo, decrease in move speed reduction and leash range.
Warden - nerf to blink cd to actually give a reason to max it (higher at earlier and lower at later levels). Decrease in maximum damage of FoK at levels 5 and 6.
Panda - nerf to breath of fire, drunken haze.
Potm - lvl 6 owl scout gives 4 owls instead of 2 now =p
Holy Guardian - Holy Grace hero duration buffed
High level towers have bigger splash and very quick attack
Falcon - Fixed cripple level skip
- buffed lvl 3 Ultimate
Pally - buffed Devotion to 2/4/6/9/12/16
KotG - lvl 5 treant hp fixed
Tortured Soul - Buffed Wail of the Banshee
Frost Sphere in the first spell position
DR/Far Seer - Silence now blocks ranged at lvl 5 and melee+range at lvl 6
Digit/Pit Lord - Howl lvl 1 decreased to 25%
Roaaaarrrr - ult no longer hits ethereal
Blademaster - WW move speed increased
Countermage - Lightning Storm no longer hits Dead Units.
Firelord - Volcano no longer hits friendly units.


NEW HERO (Berserker) - Blades of Fury - The Berserker pulls out a number blades and throws them at his enemies. The blades home in on the enemy and deals damage upon collision. Number of blades and damage increases with level.

Spasmic Heave - The Berserker grabs a nearby unit or hero and flings him away. The starting distance between the hero and unit is equal to the distance the unit will be thrown. When the unit lands, it takes damage based on the distance it was thrown and also deals smash damage to units in a small area. This can be set to autocast.

Berserker Aura - Nearby units are empowered by the strength of the Berserker, allowing them a chance to critical strike nearby units. Higher levels increase the chance and multiplier.

Enraged Wyvern - The Berserker summons his fury to transform into an enraged wyvern. The Wyvern has increased hit points, faster attack, and can attack multiple targets. Raising the level raises the bonus and the duration.


Unit Changes
Removed auto tier. There is still a delay for tier1, but it isnt free. Can be bought at 5 minutes.
Went through every single unit, creep, and summon and balanced the levels and experience given. This is balanced on the strength of the unit, the spawn rate, and whether or not it is ranged. Ranged units give more XP than melee
All melee given significantly more armor and a bit more hp.
Mana removed from units
Knights spawn rate decreased to 8 seconds
Dryads spawn rate increased to 8.5 seconds


Creep Changes
Spirit Link duration decreased
All active creep abilities have 4 levels that are latently increased as the game goes on. Level is increased at 10/20/30/60 minutes


Item Changes

Item cooldown adjusted for several early game items.
Berserker mask raised to 300
Circlet to 175
Speed Scroll - 2 charges 125 gold
Healing ward of the Gods now heals itself
Roar Scroll to 450
Nikes to 550


Hotkeys/Tooltips

Gold tooltip (at the top of the map) changed
Thebiggame tooltip (at the top of the map) changed
Wrath of TekPike tooltip displays damage
Added information to ankh tooltip
Socks hotkey changed to 'C'


Gameplay Changes

Attack upgrade costs are decreased significantly. % decreased slightly.
Defense upgrades % increased at earlier levels
Some balancing to racial abilities.
Switched orc tier 1 to regular peons and tier 2 to grunts and balanced accordingly. Peons just seem weaker, so I think they should be tier1.
Heroes are now autorevived according to their level - Formula is 23+(lvl * 2) that comes out to 25 seconds at lvl 1 and 59 seconds at lvl 18.
Hero gold bounty is also dependent on level now. Formula is (lvl *25)+ 125. (For BillK and Ava it is + 425)
Adjusted experience given by heroes. Higher level heroes give significantly more XP.
XP gain range increased significantly.
You can no longer see enemy items.
Your base is repeatedly pinged if an ally attacks it and their units' attack and move speed is drastically decreased.
Tier upgrades now have a hotkey.
No longer a penalty for canceling upgrades.
ghoul summons gold bounty corrected
keldyn summon bounty decreased slightly
Adjusted the gold cost of all summons (this really just matters for sharon's ult)
Increased cost of golem to 4k and slightly decreased hp regen
HCL commands are working properly
W3MMD system is in place for stats and Frenzy ladder


Credits/Thanks -
Caddo for the w3mmd system
Masda for fixing HCL and other triggering issues
Paladon for the basis for spasmic heave.
Bark for being so cute.
Keldyn for testing help and for never finishing any spells.
Monkeyguy,go.footies,tak, massive-man, pisbol and anyone else who helped with testing.
Fox for being so isnane.

If I forgot anyone let me know and I will put them in here right away.
 
Last Edit: 2010/02/13 16:45 By roaaaarrrr.
Ninja_Zula wrote:

Protip: If you think a mod is unfair, but only seems to be unfair to you, maybe you're just a dumb ass.
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#4514
Sacred Reich
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Re:Footmen Frenzy v7.0 8 Months, 1 Week ago  
Looking good Roar, but I'm dreading play DH now. I already play him with no maxed Evasion and it's just bad sometimes, I'm hoping this is not reinforced by the nerfs to Evasion.
 
Go.Footies wrote:
God people like you just deserve a smack on the face

Too Pro wrote:
Thank you for attending \"when to post a replay school\" , tune in next time for how to troll properly.

aka Unto/4u_Cruel


No game is fun without the flames - remember that.
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#4546
Massive-Man
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Re:Footmen Frenzy v7.0 8 Months, 1 Week ago  
As far as balance changes, so far so good roar, thanks.

one thing, 15 seconds pretty much eliminates all of spirit link's effectiveness. does it go up as the creeps get better?
 
AKA Monta
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#4547
Kid.Bear
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Re:Footmen Frenzy v7.0 8 Months, 1 Week ago  
roaaaarrrr wrote:

You can no longer see enemy items.

either this is was by accident copy pasted or it doesn't work because I could see my enemies items.
 
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#4593
Moon
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Re:Footmen Frenzy v7.0 8 Months, 1 Week ago  
i havent played 7.0 yet, however i like the changed you made, especially the ones for speed and roarscroll
 
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#4594
GeneralJJ
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Re:Footmen Frenzy v7.0 8 Months, 1 Week ago  
spirit link is only 15 seconds now?
based on invis pot time it takes around 8 seconds to get from a base to another base. so you get less than 7 seconds of farming? what is that? 1 maybe 2 spells? that isn't that great imo.
 
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#4595
GeneralJJ
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Re:Footmen Frenzy v7.0 8 Months, 1 Week ago  
im curious, how much is tier 1?
i don't think it should be low enough that you can pool and have a tier 1 base at first send if it's a late send.
 
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#5162
Kid.Bear
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Re:Footmen Frenzy v7.0 7 Months, 2 Weeks ago  
sticky please
 
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#5163
NCSUSean
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Re:Footmen Frenzy v7.0 7 Months, 2 Weeks ago  
GeneralJJ wrote:
im curious, how much is tier 1?
i don't think it should be low enough that you can pool and have a tier 1 base at first send if it's a late send.


If I remember right from the other night its 850.
 
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Too Prolooks like i didnt miss much, went away for a week and theres 8 new posts. Site is dead. time for some trolling
GeneralJJohboy = tenley
ohboyyou can't be power hungry if you already have all the power
GeneralJJzipmanmv = tenley
INLxxxIdk anything about the game. I like the archer though.
INLxxxYOU'RE IN CLAN HIGH LOL. YOU'RE RIGHT, IT'S HILARIOUS
roaaaarrrrit was me. quit spamming cuss words. I'll delete every post/thread that you do that in.
TheTemplarSithinxxx, who's your main on LoL? also, posting hilarious screencap of a chat between me and jallium
INLxxxThe real power hungry freak is back
GeneralJJF U OHBOY FOR DELETING MY SERIOUSBUSINESS THREAD
INLxxxwc is dead. I have lol... played a practise game against a bot and got bored.
ROARIMADINOSAURwhy? because i never see anyone on wc anymore.
GeneralJJlol roaaaarrr.... templar we all know about it, dan posted it here awhile ago. g.t.f.o.
TheTemplarSithnot that i want people to get bored with frenzy.
TheTemplarSithwhen you guys get bored of frenzy you should check out League of Legends. it's a free dota-like game with a .lot more balance and spellburst wankery but fun stuff.
roaaaarrrrmy captcha was just l0l0l
INLxxxWhy?
ROARIMADINOSAURIm only on at night now usually if anything
GeneralJJWe had a few ih earlier and you missed them roari :/
ROARIMADINOSAURwats up guys
GeneralJJIF YOU DON'T STFU I'M AFRAID SOME VERY SERIOUS CONSEQUENCES MIGHT ARISE, LIKE WORLD WAR 5!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
INLxxxGot to love smurphing
GeneralJJstop trolling inl, the inhouses were pro and you didn't play.
INLxxxI THINK I DID GREAT BUT AVA GOT NERFED IN PAST VERSIONS... HE'S FUCKED UP RIGHT NOW. STILL, AVA OWNS TIER5.
GeneralJJGREAT IH TODAY GUYS IT WAS REALLY FUN AND IT WAS FAIRLY EVEN TEAMS I'LL POST REPLAY TONIGHT AFTER CLASSES